The Healthy Use of Technology: Treatment in an Outpatient Setting

Technology can enhance our lives in many ways. It can make us more effective, productive and efficient. It also can entertain us and can help us connect with others. Unfortunately, when used to excess, technology can negatively impact our lives. Some individuals are unable to effectively limit their use of electronic media. The excessive use of electronic media can be an attempt to cope with significant psychological problems, such as depression, anxiety, ADHD, or social skills deficits. Dr. Spector will present on the healthy use of technology, including common forms of electronic games (computer, video, phone apps), the Internet (including the use of social networking sites and online communities), and the use of smart phones.

Price: Free

Credit

1 CE

Prerequisite

None

Classification

None

Recommended for

Mental Health Professionals

Class Instructor

Learning Objectives

At the end of this class, you will be able to:

  • To be able to recognize three warning signs of when someone is compulsively using technology, such as video/computer games, cell phones, and the Internet 
  • To identify two variables that make someone vulnerable to using technology in an unhealthy or compulsive way
  • To identify three tools/strategies available to parents and clinicians for use of video games and social media

Outline

  • Diagnostic Criteria for Gaming Disorder (10 min)
  • The Neurobiology of Gaming Disorder (10 min)
  • Maladaptive Coping (8 min)
  • Unhealthy Patterns of Gaming and Risk Factors (8 min)
  • Treatment Considerations/Approaches for Gaming Disorder (12 min)
  • Parenting for the Healthy Use of Technology (12 min)

Educational Goals

  • Understand the diagnostic criteria for gaming disorder as outlined by DSM-5 and WHO, and recognize its impact on personal, family, and social functioning.
  • Identify the neurobiological and behavioral similarities between gaming addiction and other compulsive disorders to better inform treatment strategies.
  • Analyze maladaptive coping mechanisms and risk factors contributing to unhealthy gaming patterns, particularly among vulnerable populations.
  • Develop practical treatment approaches and parenting strategies that support healthier technology use, including cognitive behavioral therapy and tailored family interventions.

Class Content